﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Chess.Common.Network.Packets
{
    [Serializable]
    public class SuccessPacket : NetworkData
    {
        public override object Id
        {
            get { return "success"; }
        }

        public SuccessPacket() { }
    }
}
